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Naughty Dog Co-President Christophe Balestra. They chose Wells to take over a decade ago, but he immediately made an equal out of Christophe Balestra, a tech guru. In Naughty Dog’s case, Jason Rubin led design for games such as "Crash Bandicoot" and Andy Gavin handled software programming. Naughty Dog’s structure dates to its founding in 1984, when technology was simple enough for two people alone to create a stellar game. Richard Lemarchand, who retired from Naughty Dog in 2012 and became an associate professor in the USC Games program, said Naughty Dog's “magic” emanates from the mind-meld of technical and creative workers. “You’re going to get better results when you have more challenges to an idea.” “If you get a single person having too much authority, you get surrounded by yes-men or not enough people challenging you,” Wells said. But Naughty Dog Co-President Evan Wells insists it can scale, offering the “Uncharted 4” journey as a potential playbook. Some may dismiss the system as unreplicable in a company with thousands of employees and dozens of projects, compared with the 200 workers at Naughty Dog focused on one game. Naughty Dog has long cultivated an unusually free-flowing development process that empowers anyone at any stage to share their ideas - and defend them. Its dogmatic emphasis on uniting story designers and technology makers is the sort of multidisciplinary collaboration that's all the buzz at business schools and entrepreneurship seminars. It's like a "playable summer blockbuster" movie, in the company's words. The $60 Sony Playstation 4 exclusive culminates Naughty Dog's series featuring fictional treasure hunter Nathan Drake. The latest, “Uncharted 4: A Thief's End,” topped the charts in several countries with 2.7 million copies sold worldwide during its first week on the market this month. Pitting bosses against each other to decide on characters, gameplay and script is a key strategy the firm credits for its succession of highly-rated games.

Co-art directors.Īt Santa Monica video game maker Naughty Dog, it doesn’t take long to notice that co-responsibilities are commonplace.
